So i want to make a script that if you sit on a seat, an custom sitting animations plays.
But when i sit, no animation plays. Just the standard animation.
I’ve tried to get the animation in the script. But still nothing happens. No error in the output.
I will appreciate every help.
Also here’s the script:
seat = script.Parent
function added(child)
if (child.className=="Weld") then
human = child.part1.Parent:FindFirstChild("Humanoid")
if human ~= nil then
anim = human:LoadAnimation(seat.sitanim)
anim:Play()
end
end
end
function removed(child2)
if anim ~= nil then
anim:Stop()
anim:Remove()
end
end
seat.ChildAdded:connect(added)
seat.ChildRemoved:connect(removed)
local seat = script.Parent
local animId = seat.sitanim.AnimationId
local defaultAnim = "http://www.roblox.com/asset/?id=2506281703"
local formeroccupant
seat:GetPropertyChangedSignal("Occupant"):Connect(function()
local humanoid = seat.Occupant
if humanoid then
local char = humanoid.Parent
char.Animate.sit.SitAnim.AnimationId = animId
formeroccupant = char
else
formeroccupant.Animate.sit.SitAnim.AnimationId = defaultAnim
formeroccupant = nil
end
end)
Directly reference the sitting animation, I have given this script so many times for the same issue. Do not change the defaultAnim variable, only change the AnimationId in the sitanim animation. Although this will work if you’re in r15, in R6 you may need to tweak the defaultAnim variable to have the default animation for sitting for R6 users, or you could maybe try this?
local seat = script.Parent
local animId = seat.sitanim.AnimationId
local defaultAnim
local formeroccupant
seat:GetPropertyChangedSignal("Occupant"):Connect(function()
local humanoid = seat.Occupant
if humanoid then
local char = humanoid.Parent
local sit = char.Animate.sit.SitAnim
if not defaultAnim then
defaultAnim = sit.AnimationId
end
sit.AnimationId = animId
formeroccupant = char
else
formeroccupant.Animate.sit.SitAnim.AnimationId = defaultAnim
formeroccupant = nil
end
end)
So first time anyone sits it stores the default animation for your game
Alright, if the game is full R6, you may need to use the 2nd script to store the default animation of R6 as the default animation for the first script is for R15 last time I used it
If you have anymore issues don’t be afraid to make another post!