Help with Anti-Cheat for client side

I’m sorry but by codes I meant like codes you enter in the game for something else, not to protect the game but protect the code from being found out, like those twitter (X) codes for free coins or to open a bunker by guessing the code for it, it doesn’t matter if someone finds out, it’s just to keep exploiters from receiving the code with exploiting, that’s what I meant. It was just an example for what to put into serverscripts or serverstorage another example, storing parts or anything else so that nothing is too messy in workspace or other services yeah. If I put it into replicatestorage the exploiter would find the code so using ServerStorage/ServerScripts is the only way if you want that.

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