I’m having trouble with making my smooth Roblox camera script mobile compatible. Whenever I try using it on mobile it spins uncontrollably.
local run = game:GetService'RunService'
local uis = game:GetService'UserInputService'
local cam = workspace.Camera
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local mult = 180/math.pi
local clamp = math.clamp
local current = Vector2.zero
local targetX, targetY = 0, 0
local speed = 1
local sensitivity = 0.8
local releaseDecel = .2
uis.MouseDeltaSensitivity = 0.01
cam.CameraType = Enum.CameraType.Custom
run:BindToRenderStep("SmoothCam", Enum.RenderPriority.Camera.Value-1, function(dt)
local delta = uis:GetMouseDelta()*sensitivity*100
targetX += delta.X
targetY = clamp(targetY+delta.Y,-90,90)
current = current:Lerp(Vector2.new(targetX,targetY), dt*speed)
cam.CFrame = CFrame.fromOrientation(-current.Y/mult,-current.X/mult,0)
end)
mouse.Button2Up:Connect(function()
local new = Vector2.new(targetX,targetY):Lerp(current, releaseDecel)
targetX = new.X
targetY = new.Y
end)