local function ranked(player)
for i, p in pairs(Ranks) do
wait()
for _, v in pairs(Ranks[i]) do
wait()
if v == player.Name then
return true --Returns true if they have a rank
end
end
end
return false --Returns false if they do not
end
You could then do:
elseif not ranked(Player) then
table.insert(Ranks.NoRank, Player.Name)
return nil
end
Wait but Ranks are all the ranks allowed ranks are the ranks that can use the commands.
local Ranks = { --All the ranks in the admin
["Owner"] = {"FreeFlyHaker56"};
["Co-Owner"] = {};
["SuperAdmin"] = {};
["Admin"] = {};
["Mod"] = {};
["NoRank"] = {};
}
local allowedRanks = { --Used to check if they can use commands
"Owner";
"Co-Owner";
"SuperAdmin";
"Admin";
"Mod";
}
Is it checking if they are a rank?
Yes so when you call the function you do isPlayerAllowed("Mod", Player)
and it will only continue on through the script if the player is at least a mod
Is it working the way you want it to?
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Wait I am fixing 2 things at once my command is broken and the ranks
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I deleted the isPlayerAllowed function
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Ok Iām sorry I think I misunderstood what you wanted it to do