So did you move the Player.PlayerAdded:Connect up like I did in the version I sent?
where you have it placed is currently yielding far too long
it waits for all the code above it to execute before it attaches in this situation
Ah I see, it have works and I’ll go deal with the broken remote events now.
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I’d definitely look into the PhysicsService logic @DasKairo mentioned prior, and then adjust your code accordingly.
If you want the players not to collide with eachother then you’d do something like
local PhysicsService = game:GetService("PhysicsService")
PhysicsService:RegisterCollisionGroup("Player");
PhysicsService:CollisionGroupSetCollidable("Player", "Player", false);
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Yea but I already have it turned off in the menu.
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