I’m not really sure. Try scouring some posts ig
You need to manually handle that. Basically add an if statement and check if Path.Action
is equal to Enum.PathWaypointAction.Jump
From there you just manually set Humanoid.Jump
to true
I’m not really sure. Try scouring some posts ig
You need to manually handle that. Basically add an if statement and check if Path.Action
is equal to Enum.PathWaypointAction.Jump
From there you just manually set Humanoid.Jump
to true
Here’s a huge tutorial on all of this
By the way I’m not sure why AgentCanJump
doesn’t automatically perform a jump but that’s just how it is
But I rather have him walk up the stairs. He just ignores them and tries to jump up them. also path.action isn’t a thing.
alright well I’m going To take a break. its late and I’m tired. I’ll come back tomorrow and keep working on it.
I was just saying Path.Action
like a placeholder, not something that corrolates with your actual variables
It should be for your code at least waypoint[i].Action
putting this as the solution to close the page
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