Help with complex pathfinding for a shooter

I’m not really sure. Try scouring some posts ig

You need to manually handle that. Basically add an if statement and check if Path.Action is equal to Enum.PathWaypointAction.Jump

From there you just manually set Humanoid.Jump to true

Here’s a huge tutorial on all of this

By the way I’m not sure why AgentCanJump doesn’t automatically perform a jump but that’s just how it is :man_shrugging:

But I rather have him walk up the stairs. He just ignores them and tries to jump up them. also path.action isn’t a thing.

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alright well I’m going To take a break. its late and I’m tired. I’ll come back tomorrow and keep working on it.

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I was just saying Path.Action like a placeholder, not something that corrolates with your actual variables

It should be for your code at least waypoint[i].Action

putting this as the solution to close the page

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