Why don’t you try using CFrame.RightVector
?
local rightCFrame = hrp.CFrame + (hrp.CFrame.RightVector * 2)
local leftCFrame = hrp.CFrame + (-hrp.CFrame.RightVector * 2)
Why don’t you try using CFrame.RightVector
?
local rightCFrame = hrp.CFrame + (hrp.CFrame.RightVector * 2)
local leftCFrame = hrp.CFrame + (-hrp.CFrame.RightVector * 2)