The force can be anything, 0,0,0 is the place you want to keep the player from
Oh, so I write a number as the force?
Pretty sure the force is a Vector3, it would be the directional vector of the force IIRC.
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--server script
local runservice = game:GetService('RunService')
local players = game:GetService('Players')
local part = --were
local max_magnitude = 20 -- maximum magnitude
function getNearPlrs(mag)
local list = {}
for index, player in next, players:GetPlayers() do
local character = player.Character
if character then
local root = character:WaitForChild('HumanoidRootPart')
local distance = (root.Position - part.Position)
if distance < mag then
table.insert(list, #list+1, character)
end
end
runservice.Heartbeat:Wait() -- alot players
end
return list
end
runservice.Heartbeat:Connect(function()
local chars = getNearPlrs()
for _, character in next, chars do
local root = character:WaitForChild('HumanoidRootPart')
local look = root.CFrame.LookVector
root.Position -= look -- if im not wrong, this makes it move backwards
end
end)
Can you tell me where to put this script?
workspace or serverscript or in the part, just put the part location and you’re done
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I tested the script, but it seems like nothing is happening; I only put the script in the ServerScriptService.
yes, put the part location
So do I put the part location inside the script?
the “part” variable
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Sorry if I am asking too many questions; I’m not familiar with scripts.
Can you help me? It seems like it’s not working.
Here is a video of it:
idk i can’t think anything of this again
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It’s ok, I will just try to find tutorials in YouTube.