Every time I Test my combat on a Dummy the Combat and Physics feel smooth and doesn’t interfere with general stuff such as VFXs, However, when ever I Test it on a Player It’s completely the opposite and doesn’t feel smooth at all. Here’s a video on my combat system being tested on a Player;
As you can see it doesn’t look smooth at all. Here’s a video of it being tested on a dummy;
As you can see it look completely the opposite.
It seems like the player has more weight within the situation then the dummy which seems to be affecting the combat catastrophically. is there anyway I can make their physics the same or an alternative way to fix this. I am 100% sure this isn’t an issue due to my scripting and instead is a Roblox problem that I hope can be fixed.
Also - comparing Player vs NPC and Player1 vs Player2 is not possible. You must account for Network Ownership. What’s showing up in one screen might look different on the other, like GTA Online or any game that doesn’t calculate everything in one place.