Try doing that, then it should work.
Is the titlescreen gui a descendant of buttons?
I have a test script that does the thing i want
but I want to be able to add as many buttons as i want without copy pasting the script
what is the parent of the titlescreen gui?
nope
– Should work now
-- If my calculations are correct then this **Script** should work
local Rep = game:GetService("ReplicatedStorage")
local Buttons = script.Parent -- place this script inside buttons folder.
local ActualButtons = script.Parent.Parent:WaitForChild("TitleScreen").Backround.Button
for i, item in pairs(Buttons:GetDescendants()) do
if item:isA("ObjectValue") then
for i, button in pairs(ActualButtons:GetDescendants()) do
if string.lower(button.Name) == string.lower(tostring(item.Value)) then -- item.Value should be the button
if button:isA("GuiButton") then
button.MouseEnter:Connect(function()
print("Enter")
end)
button.MouseLeave:Connect(function()
print("Leave")
end)
end
end
end
end
end
wait what!?! What did you change? IT WORKS!!!
I added local ActualButtons —
Wait… is a frame named “Button” supposed to be added for every new button?
Yeah,
Ok then change script to this:
-- If my calculations are correct then this **Script** should work
local Rep = game:GetService("ReplicatedStorage")
local Buttons = script.Parent -- place this script inside buttons folder.
local ActualButtons = script.Parent.Parent:WaitForChild("TitleScreen").Backround
for i, item in pairs(Buttons:GetDescendants()) do
if item:isA("ObjectValue") then
for i, button in pairs(ActualButtons:GetDescendants()) do
if string.lower(button.Name) == string.lower(tostring(item.Value)) then -- item.Value should be the button
if button:isA("GuiButton") then
button.MouseEnter:Connect(function()
print("Enter")
end)
button.MouseLeave:Connect(function()
print("Leave")
end)
end
end
end
end
end
– I removed .Button from ActualButtons Variable
I also think you are able to change it to local script.
what I dont understand is, why going inside the TitleScreen and finding the “real button” works but not when finding the button through object value…
becuase the object value is supposed to hold the actual button ¯_(ツ)_/¯
I don’t know… I know how to script in some parts that I don’t understand.
– I don’t know why I did this for no reason…