How can I possibly make it so that whenever bullet hits an object it would put a hole inside it?
I’ve had an idea to create and apply a negative part but I am unsure how to do that and if that would work. I am trying to achieve something like the game Destruction Physics has.
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Is there a reason why? Such as spamming the function?
No, unions would be performance wise. That’s why.
Oh, would there be a way that is less laggy?
idrk. I heard meshes are better than unions but I’m not sure how meshes will work with that
I have found that using the default Negate and Union operations on parts cause a very big delay. Negating 4 spheres from an object takes about 30s > to load. CSG 3 isn’t available for in games I don’t think yet.
I know there are definitely much better systems out there that do work and they are very fast.
I have no idea how they work. But, I might as well link them to you.
That would be nice of you. I’ve never though of it being that hard. Thanks for the help.
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Thanks, I appreciate the help.