D4_rrk
(D4rk)
April 1, 2024, 11:50pm
#21
Why not use the Raycast Hitbox 4.01 module? I personally use that module when creating melees because…
Hitboxes can ignore the player using the melee
The hitbox is extremely accurate (due to using ray casting and not parts)
The hitbox is reliable (it will keep working and not break)
The hitbox will only damage a player once, and can detect and damage multiple players at once
Way easier to program and implement onto melees than creating hitboxes using parts
Which just so happens to fix all of the problems you are facing right now so I would highly recommend that you check it out!
Current Version: V.4.01 Stable (09/21/2021)
Upgrading from 3.xx to 4.0
Please note that V4 is not backwards compatible with V3. There are a few API changes that were introduced in V4 to better suit modern code etiquette. Here are the changes you need to know if you want to make your code compliant with V4:
Raycast Hitbox 4.01: For all your melee needs! - #597 by TeamSwordphin
Notable Features
Accurate, performant , and easy to use!
Use attachments or vectors to make your hitboxes in secon…
(Seems like @TheCraftNCreator has already mentioned it, but it just shows how amazing the module is when creating melee weapons)
1 Like
Thanks for replying! The thing is, is that I’ve used this before and it causes lag, so inaccurate (it hit someone super far away from me), and can’t figure out a way to make a localized way to show and not show the rays.
Lag? Were you running it serverside?