i dont have one no ;;;;;;;;;;;;;;;;;;;;;
You can use plr.Character.Humanoid.Running to detect movement?
local Plr = game.Players.LocalPlayer.Character
while true do
print("HI FRIENDS")
wait(0.01)
Plr.Character.Humanoid.Running:Connect(function()
script.Parent.CFrame.lookAt(script.Parent.CFrame, Plr.Character.HumanoidRootPart.CFrame)
print("SOY AMIGO SOS SUSIE")
end)
end
by the way it p[rints nothing
No, dont do the while true loop, that defeats the whole purpose of the event
local Plr = game.Players.LocalPlayer.Character
print(âHI FRIENDSâ)
wait(0.01)
Plr.Character.Humanoid.Running:Connect(function()
script.Parent.CFrame.lookAt(script.Parent.CFrame, Plr.Character.HumanoidRootPart.CFrame)
print(âSOY AMIGO SOS SUSIEâ)
end)
doesnt work
Waittttttttttttttttttttttt. Is the code in a local script or server script?
local script i believe ;;;;;;;;;;;;;;;;
Instead place the local script in the StarterPlayer>StarterCharacterScripts
then the script:
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")
local dummy = --the path to the dummy that you want to look at the player
humanoid.Running:Connect(function()
dummy.HumanoidRootPart.CFrame = CFrame:lookAt(dummy.HumanoidRootPart.Position, root.Position)
end)
Ima go now tell me if there is any error and also make sure the dummy is un anchored
by the way the dummys name is a space since roblox was stupid and made text above the head if it had a name forcefully
Players.SakDevRblx.PlayerScripts.LocalScript:11: invalid argument #1 to âlookAtâ (Vector3 expected, got table)
Can you show me a picture of your current code because it should work is you followed everything right
Now can you show me a picture of the output when u run it?
I donât know if this is the issue but, itâs CFrame.lookAt() not CFrame:lookAt() as seen in your script.
thanks man ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
by the way its really laggy. how do i fix the lag? like a smoother thing it turns once ever 2 seconds. also when player dies it breaks
The lag comes from it being tied to the âRunningâ function on the Humanoid, which only fires every time the Movement Speed of the Humanoid changes, to fix the lag youâd have to detect when the âMoveDirectionâ property of the Humanoid changes, hereâs some sample code:
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")
local dummy = workspace.dummy
humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(function()
if humanoid.MoveDirection.Magnitude > 0 then -- if it's under or is 0, the humanoid is NOT receiving movement inputs.
dummy.HumanoidRootPart.CFrame = CFrame.lookAt(dummy.HumanoidRootPart.Position, root.Position
end
end)
This of course, is just a mockup, it doesnât fix that if you die it breaks.