Help with pathfind

I already found a solution, let me just turn on the computer, and I’ll send it to you, it’s not perfect but you can work on it

if waypoint.Action == Enum.PathWaypointAction.Jump then
	print((humanoidRootPart.Position-waypoint.Position).Magnitude)
	if (humanoidRootPart.Position-waypoint.Position).Magnitude <= 8 then
	    humanoid.Jump = true
		humanoid.MoveToFinished:Wait()
	end
end

I didn’t test with humanoid:ChangeState but it should work

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