I already found a solution, let me just turn on the computer, and I’ll send it to you, it’s not perfect but you can work on it
if waypoint.Action == Enum.PathWaypointAction.Jump then
print((humanoidRootPart.Position-waypoint.Position).Magnitude)
if (humanoidRootPart.Position-waypoint.Position).Magnitude <= 8 then
humanoid.Jump = true
humanoid.MoveToFinished:Wait()
end
end
I didn’t test with humanoid:ChangeState
but it should work
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.