Goodmorning, I’m here to enquire with how I can stop Pathfinding running into corners and smoothly go round them aswell as stopping the weird thing in the video I’ve attached. I’ve looked and people keep saying add this or that but mainly said to add a certain if statement in the blocked bit which I’ve already done yet I still have this issue.
Any advice for these two?
Any help or advice is appreciated!
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Have you tried visualizing the waypoints? This may help with figuring out what the problem is.
Hey!, I’ve just done that and here are the results 

For some odd reason it just thinks It can go through walls?
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Did you place this part on the client? NPCs can get caught on client parts they can’t see if they dont have their network ownership set to nil
I added the part on the server but do you think it would be worth changing Netowkr ownership to nil anyway?
Weird, does the part have the default collision properties?
Additionally, I believe it would be best to set network ownership to nil, as it can help with any pathfinding lag.
Yes, It’s default collision properties. I’ll set the network ownership to nil and try just add a few checks I suppose for if It hasn’t reached It’s target. 
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