Oh, if you just want it to fire in the direction the player is facing, you could just do:
local pos = plr.Character.HumanoidRootPart.Position + plr.Character.HumanoidRootPart.CFrame.LookVector * (shardIncrements * i)
Oh, if you just want it to fire in the direction the player is facing, you could just do:
local pos = plr.Character.HumanoidRootPart.Position + plr.Character.HumanoidRootPart.CFrame.LookVector * (shardIncrements * i)