Help with positioning

I meant like after you set the CFrame like this:

newSpike.Position = Vector3.new(pos.X, 0, pos.Z) -- the line where it sets the position of the spike
newSpike.CFrame = CFrame.new(newSpike.Position, mousePos) 
newSpike.Orientation = newSpike.Orientation + Vector3.new(0,-90,0)

Yeah it still does that. Also I changed it so the spikes get summoned whereever the user faces and not the mouse, but that’s not the problem, it still does the orientation thingy. https://gyazo.com/3e2442604fffb3c38495f2a98ae1531c

Wait, thats odd. Your previous video had the spikes facing relative to the mouse, right? But now it is relative to the world? You just needed to change the 90 to a -90.

Yep, but around 2 mins ago I changed it again to whereever the user faces. the 90 is a -90.

Well, I don’t really know. Just play around some more or create a new topic,

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