Help with ragdoll collisions

Yeah so it just makes a weld connect the Cloned parts to the Real Part, and add Ball Socket Contraints before deleting the Motor6D’s

I’m using the idea @C_Sharper gave me, change the state of a humanoid to physic and it will be all collision.

I’ll try both, thanks a lot for your guys help!

So you aren’t actually ragdolling the player because you weld all the limbs to the body?

No, ballsocketconstraints turn themselves when motor6d’s are deleted. Which means I don’t enable the ragdoll in a script.

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