what I’m trying to to do is rotate a CFrame correctly this means I cant use CFrame.Angles because it does not rotate a CFrame like orientation. an example of what It does that I don’t want it to do is when I set CFrame.Angles to rotate to 50 on the X axis and 40 on the Y axis it does not just set the parts X Orientations to 50 and the parts Y orientations to 40 but it also changes the Z orientation which I don’t want. I only want the CFrame to move to the angle I set like it does in the parts orientation property how would I do this/How would I set a CFrames rotation without CFrame.Angles and CFrame.CFrame.fromEulerAnglesXYZ or CFrame.new(Vector3.new (pos), Vector3.new(pos))
Why don’t you want to use CFrame.Angles? If you did use CFrame.Angles then you could use radians to convert frame into degrees. The following would rotate a part 90 degrees:
part.CFrame = part.CFrame * CFrame.Angles(math.rad(90),0,0)
Yes I know, but that’s not the problem CFrame.Angles causes the part to rotate on all 3 axis when i only want it to rotate on 2. I know I was not clear that I just want the CFrame rotation value to == the same as the parts orientation would if I set them both to X = 50 Y = 40 Z = 0. this works for orientation but if i do the same for CFrame.Angles it sets the z axis in the rotation
If you want to work with CFrame like Orientation, why not just use CFrame.fromOrientation?
part.CFrame = CFrame.fromOrientation(math.rad(90),0,0)
Yes that works how I wanted it to thanks! I missed it on the Roblox wiki for some reason or it just gives a bad description of what it does but the name is self explanatory.
This would turn it clockwise or anticlockwise? The documentation had be a small bit confused. If I wanted the opposite rotation motion, would I have a negative value on the math.rad() and what it be on the inside number or encasing the parenthesis around it?