Try checking your models to see if there’s a local script named animate. If not, I’ll tell you what to do. Run test your game in studio, open the explorer, go to Workspace
and then go to a model named after your username. Open that, and then you’ll see a script named “Animate”, copy that script and stop your game. Go to the place where your characters are stored in and right click the object. You’ll see a menu of stuff. Click the “Paste into” button and run your game again. When you buy your character from the shop, you should see it being animated.
That seems rather odd. Can you put this before you insert the local script into the table: item2.Archivable = true
like this??
for index2,item2 in pairs(LocalScripts) do
item2.Archivable = true
item2.Parent = ChosenCharacter
end
Sorry, I meant this part. Try adding it.
like this??
for index2,item2 in pairs(game.StarterPlayer.StarterCharacterScripts:GetChildren()) do
if item2:IsA('LocalScript') then
item2.Archivable = true
table.insert(LocalScripts,item2:Clone())
else
item2:Clone().Parent = ChosenCharacter
end
end
```
I believe so, if not, try debugging the script.
it did not work can you help please
and also characters aren’t showing in-game but in-Studio shows