Thanks! All that was confusing, how does changing them to offset help?
Iām going to guess that the way Roblox figures out what the size of the frame should be does not account for values that scale, in turn causing visual errors like the ones you were having.
It makes sense though, considering a situation where the frame width was 100px and the UiListLayout
padding property was set to 0.1, 0. This would cause the frame to resize to account for the 10px made by the padding. Once it resizes to 110px, 0.1 is no longer 10px, it would be 11px, causing the frame to expand again. And the cycle would repeat making the frame infinitely large in width.
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