I renamed to âCameraâ but it didnât work sadly. But what Iâm saying is itâs working but I just donât know how to make it focuses as a first person perspective view. Maybe for third person too if u can.
Any solutions for making it focus a head for my camera script?
A custom 360 camera script will require extensive CFrame knowledge only achievable through experimentation, the developer reference API and articles. Here is an example custom camera script I modified which does a 360 camera located at the players head through the following CFrame operations:
- Create a new CFrame positioned at the head
local headCf = plr.Character.Head.CFrame
local headCFPosOnly = CFrame.new(headCf.Position)
cam.CFrame = headCFPosOnly
- Add a CFrame rotation of the previous camera rotation CFrame without the position.
local currentCamRotationOnly = cam.CFrame-cam.CFrame.Position
cam.CFrame = headCFPosOnly*currentCamRotationOnly
- Then rotate the current camera along itâs relative axis via the mouse delta
local addRotation = CFrame.Angles(math.rad(-y),math.rad(-x),math.rad(0))
cam.CFrame = headCFPosOnly*currentCamRotationOnly*addRotation
By doing these steps you will get a really wonky 360 Camera where you can still see accessories but it works. For the third person, you will probably need very different CFrame operations but I hope this should serve as an example of the CFrame manipulation required for a custom camera script.
Overall local script Code
wait(1)
local plr = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
local rs = game:GetService("RunService")
local cam = workspace.CurrentCamera
cam.CameraType = Enum.CameraType.Scriptable
cam.CFrame = plr.Character.Head.CFrame
rs.RenderStepped:Connect(function(step)
uis.MouseBehavior = Enum.MouseBehavior.LockCenter
local delta = uis:GetMouseDelta()
--print(delta)
local x = delta.X
local y = delta.Y
local addRotation = CFrame.Angles(math.rad(-y),math.rad(-x),math.rad(0))
local headCf = plr.Character.Head.CFrame
local headCFPosOnly = CFrame.new(headCf.Position)
local currentCamRotationOnly = cam.CFrame-cam.CFrame.Position
cam.CFrame = headCFPosOnly*currentCamRotationOnly*addRotation
end)
Itâs fine, I can make my characterâs CameraMode into LockFirstPerson.
I donât necessary need for third person camera since but thatâs also fine. Thanks anyway.
What changes would be needed for a third person camera? I have this issue and I cant lock the mouse.
Why does my camera wonât rotate? I found something on YT a scripts. It was compatible with mobile except for the Rotation which i cannot rotate Left, Right, Backward, Frontward, Upward, DownwardâŚ
Can anybody here help me?
CODE
repeat wait() until game:GetService("Players").LocalPlayer.Character ~= CFrame
local runService = game:GetService("RunService")
local input = game:GetService("UserInputService")
local players = game:GetService("Players")
CanToggleMouse = {allowed = false; activationkey = Enum.KeyCode.E;} ----------Keycode
CanViewBody = true
Sensitivity = 0.10
Smoothness = 0.07
FieldOfView = 80
HeadOffset = CFrame.new(0,0.7,0)
local cam = game.Workspace.CurrentCamera
local player = players.LocalPlayer
local m = player:GetMouse()
m.Icon = "http://www.roblox.com/asset/?id=10213989924"
local character = player.Character or player.CharacterAdded:wait()
local human = character.Humanoid
local humanoidpart = character.HumanoidRootPart
local head = character:WaitForChild("Head")
local CamPos,TargetCamPos = cam.CoordinateFrame.p,cam.CoordinateFrame.p
local AngleX,TargetAngleX = 0,0
local AngleY,TargetAngleY = 0,0
local running = true
local freemouse = false
local defFOV = FieldOfView
local w, a, s, d, lshift = false, false, false, false, false
local easingtime = 0.1
local walkspeeds = {
enabled = true;
walkingspeed = 18;
backwardsspeed = 10;
sidewaysspeed = 15;
diagonalspeed = 16;
runningspeed = 25;
runningFOV= 85;
}
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
function updatechar()
for _, v in pairs(character:GetChildren())do
if CanViewBody then
if v.Name == 'Head' then
v.LocalTransparencyModifier = 1
v.CanCollide = false
v.face.LocalTransparencyModifier = 1
end
else
if v:IsA'Part' or v:IsA'UnionOperation' or v:IsA'MeshPart' then
v.LocalTransparencyModifier = 1
v.CanCollide = false
end
end
if v:IsA'Accessory' then
v:FindFirstChild('Handle').LocalTransparencyModifier = 1
v:FindFirstChild('Handle').CanCollide = false
end
if v:IsA'Hat' then
v:FindFirstChild('Handle').LocalTransparencyModifier = 1
v:FindFirstChild('Handle').CanCollide = false
end
end
end
-- math, thx roblox wiki
function lerp(a, b, t)
return a * (1-t) + (b*t)
end
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
input.InputChanged:connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseMovement then
local delta = Vector2.new(inputObject.Delta.x/Sensitivity,inputObject.Delta.y/Sensitivity) * Smoothness
local X = TargetAngleX - delta.y
TargetAngleX = (X >= 80 and 80) or (X <= -80 and -80) or X
TargetAngleY = (TargetAngleY - delta.x) %360
end
end)
input.InputBegan:connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.Keyboard then
if inputObject.KeyCode == CanToggleMouse.activationkey then
if CanToggleMouse.allowed and freemouse == false then
freemouse = true
else
freemouse = false
end
end
end
if inputObject.UserInputType == Enum.UserInputType.Keyboard then
if inputObject.KeyCode == Enum.KeyCode.W then
w = true
end
if inputObject.KeyCode == Enum.KeyCode.A then
a = true
end
if inputObject.KeyCode == Enum.KeyCode.S then
s = true
end
if inputObject.KeyCode == Enum.KeyCode.D then
d = true
end
if inputObject.KeyCode == Enum.KeyCode.LeftShift then
lshift = true
end
end
end)
input.InputEnded:connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.Keyboard then
if inputObject.KeyCode == Enum.KeyCode.W then
w = false
end
if inputObject.KeyCode == Enum.KeyCode.A then
a = false
end
if inputObject.KeyCode == Enum.KeyCode.S then
s = false
end
if inputObject.KeyCode == Enum.KeyCode.D then
d = false
end
if inputObject.KeyCode == Enum.KeyCode.LeftShift then
lshift = false
end
end
end)
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
runService.RenderStepped:connect(function()
if running then
updatechar()
CamPos = CamPos + (TargetCamPos - CamPos) *0.28
AngleX = AngleX + (TargetAngleX - AngleX) *0.35
local dist = TargetAngleY - AngleY
dist = math.abs(dist) > 180 and dist - (dist / math.abs(dist)) * 360 or dist
AngleY = (AngleY + dist *0.35) %360
cam.CameraType = Enum.CameraType.Scriptable
cam.CoordinateFrame = CFrame.new(head.Position)
* CFrame.Angles(0,math.rad(AngleY),0)
* CFrame.Angles(math.rad(AngleX),0,0)
* HeadOffset -- offset
humanoidpart.CFrame=CFrame.new(humanoidpart.Position)*CFrame.Angles(0,math.rad(AngleY),0)
else game:GetService("UserInputService").MouseBehavior = Enum.MouseBehavior.Default
end
if (cam.Focus.p-cam.CoordinateFrame.p).magnitude < 1 then
running = false
else
running = true
if freemouse == true then
game:GetService("UserInputService").MouseBehavior = Enum.MouseBehavior.Default
else
game:GetService("UserInputService").MouseBehavior = Enum.MouseBehavior.LockCenter
end
end
if not CanToggleMouse.allowed then
freemouse = false
end
cam.FieldOfView = FieldOfView
if walkspeeds.enabled then
if w and s then return end
if w and not lshift then
FieldOfView = lerp(FieldOfView, defFOV,easingtime)
human.WalkSpeed = lerp(human.WalkSpeed,walkspeeds.walkingspeed,easingtime)
elseif w and a then
human.WalkSpeed = lerp(human.WalkSpeed,walkspeeds.diagonalspeed,easingtime)
elseif w and d then
human.WalkSpeed = lerp(human.WalkSpeed,walkspeeds.diagonalspeed,easingtime)
elseif s then
human.WalkSpeed = lerp(human.WalkSpeed,walkspeeds.backwardsspeed,easingtime)
elseif s and a then
human.WalkSpeed = lerp(human.WalkSpeed,walkspeeds.backwardsspeed - (walkspeeds.diagonalspeed - walkspeeds.backwardsspeed),easingtime)
elseif s and d then
human.WalkSpeed = lerp(human.WalkSpeed,walkspeeds.backwardsspeed - (walkspeeds.diagonalspeed - walkspeeds.backwardsspeed),easingtime)
elseif d then
human.WalkSpeed = lerp(human.WalkSpeed,walkspeeds.sidewaysspeed,easingtime)
elseif a then
human.WalkSpeed = lerp(human.WalkSpeed,walkspeeds.sidewaysspeed,easingtime)
end
if lshift and w then
FieldOfView = lerp(FieldOfView, walkspeeds.runningFOV,easingtime)
human.WalkSpeed = lerp(human.WalkSpeed,human.WalkSpeed + (walkspeeds.runningspeed - human.WalkSpeed),easingtime)
else
wait(1)
local plr = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
local rs = game:GetService("RunService")
local cam = workspace.CurrentCamera
cam.CameraType = Enum.CameraType.Scriptable
cam.CFrame = plr.Character.Head.CFrame
rs.RenderStepped:Connect(function(step)
uis.MouseBehavior = Enum.MouseBehavior.LockCenter
local delta = uis:GetMouseDelta()
--print(delta)
local x = delta.X
local y = delta.Y
local addRotation = CFrame.Angles(math.rad(-y),math.rad(-x),math.rad(0))
local headCf = plr.Character.Head.CFrame
local headCFPosOnly = CFrame.new(headCf.Position)
local currentCamRotationOnly = cam.CFrame-cam.CFrame.Position
cam.CFrame = headCFPosOnly*currentCamRotationOnly*addRotation
end)
end
end
end)
I added this code from you @dthecoolest
wait(1)
local plr = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
local rs = game:GetService("RunService")
local cam = workspace.CurrentCamera
cam.CameraType = Enum.CameraType.Scriptable
cam.CFrame = plr.Character.Head.CFrame
rs.RenderStepped:Connect(function(step)
uis.MouseBehavior = Enum.MouseBehavior.LockCenter
local delta = uis:GetMouseDelta()
--print(delta)
local x = delta.X
local y = delta.Y
local addRotation = CFrame.Angles(math.rad(-y),math.rad(-x),math.rad(0))
local headCf = plr.Character.Head.CFrame
local headCFPosOnly = CFrame.new(headCf.Position)
local currentCamRotationOnly = cam.CFrame-cam.CFrame.Position
cam.CFrame = headCFPosOnly*currentCamRotationOnly*addRotation
end)