Lerp actually just eases the position when it’s close to the end or just started, think of using Quad or something similar in TweenService EasingStyle and using EasingDirection InOut.
Easing Styles for TweenService.
An easy way to just simplify it is to just do a linear step using TweenService. This is exactly how I did it above. Here is the code to change it.
local movement = game:GetService("TweenService"):Create(ClientModel.PrimaryPart, TweenInfo.new(duration, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {CFrame = workspace.Nodes[EnemyInfo.Node + 1].CFrame})
movement:Play()
well sure but i cant use tween service on newEnemy since its literally just a table. remember im using pure data on the server
Alright, I fixed it (I think). The first one should be the part you were lerping before.
I don’t think its working per say. I tried this and it doesn’t seem to work at all.
connection = game:GetService("RunService").Heartbeat:Connect(function(delta)
if EnemyInfo.Node >= #workspace.Nodes:GetChildren() or not workspace.Nodes[EnemyInfo.Node + 1] then
warn("movement completed")
connection:Disconnect()
return
end
local Cframe: CFrame = ClientModel.PrimaryPart.CFrame
local distance: number = (Cframe.Position - workspace.Nodes[EnemyInfo.Node + 1].Position).Magnitude
local duration = (distance / EnemyInfo.Speed) * 25
local lerpedCFrame = Cframe:Lerp(workspace.Nodes[EnemyInfo.Node + 1].CFrame, alpha)
--ClientModel.PrimaryPart.CFrame = lerpedCFrame
local movement = game:GetService("TweenService"):Create(ClientModel.PrimaryPart, TweenInfo.new(duration, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {CFrame = workspace.Nodes[EnemyInfo.Node + 1].CFrame})
movement:Play()
alpha += delta / duration
if alpha >= 1 then
EnemyInfo.Node += 1
alpha = 0
end
end)
would you mind adding me so i can invite you to edit the file and test it with me?
I added you to the file its called EnemyV2 Test, we can chat directly in the roblox chat there
I have figured out the issue and fixed all the problems with the system, special thanks to @redpepperdoc2006 for the help!
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May 12, 2024, 9:50pm
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