Help with VR Locomotion

How can I make the Locomotion Ball’s Position match the Player’s Head Position whenever the VR Player takes a step in real life? Like Boneworks

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I think this is not possible since guis wont work for that in VR mode.

Take a look at this post also, and maybe wait for it to officially come out.

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It is possible, in the game Clashers VR you have a sphere below you which matches the X and Z position with your head. How do I make that while still being able to move around in the game with the Left Joystick?

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so did you ever figure it out? i know you made that really cool climbing system, i’m just trying to make my own

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did you ever find the solution to this? im also having this issue

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I’m not exactly sure what the question is, but you can get the position of the head with
VRService:GetCFrame(Enum.UserCFrame.Head)
and the position of the floor with
VRService:GetCFrame(Enum.UserCFrame.Floor)
and potentially project a sphere downwards onto the virtual ground using a raycast.

I was able to do it by making completely custom movement based around the head using CFrame, instead of a locomotion ball or something

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