How can I make the Locomotion Ball’s Position match the Player’s Head Position whenever the VR Player takes a step in real life? Like Boneworks
I think this is not possible since guis wont work for that in VR mode.
Take a look at this post also, and maybe wait for it to officially come out.
It is possible, in the game Clashers VR you have a sphere below you which matches the X and Z position with your head. How do I make that while still being able to move around in the game with the Left Joystick?
so did you ever figure it out? i know you made that really cool climbing system, i’m just trying to make my own
did you ever find the solution to this? im also having this issue
I’m not exactly sure what the question is, but you can get the position of the head with
VRService:GetCFrame(Enum.UserCFrame.Head)
and the position of the floor with
VRService:GetCFrame(Enum.UserCFrame.Floor)
and potentially project a sphere downwards onto the virtual ground using a raycast.
I was able to do it by making completely custom movement based around the head using CFrame, instead of a locomotion ball or something