Ngl, I can’t find the exact file to insert into my game like it’s so confusing for me. Please help.
You can find an rbxm file on the releases section of the repo. This has the anticheat module and a starter script under it, you can just insert it into your game and if you need to you can configure it differently by editing the module.
I cant find the “repo” thing or the “releases” section
Hey there I saw an executable file called “rojo.exe”, anyone know what this does? (I found it in the GitHub page for this anitcheat and it gets flagged by my pc.)
Rojo is the tool I use for organizing the source code as .lua
files, you can find it here:
https://github.com/rojo-rbx/rojo/releases (their site is https://rojo.space)
You’re downloading the source code (probably as a zip file or something). That file is from a GitHub workflow I have set up (under the .github
folder) which automatically creates the .rbxm
file when I push a new release.
You can download the latest rbxm for the anticheat here, though, I am no longer working on this anticheat:
Oh, I did download a zip of it and I was wondering. Thanks!
Where do I put this line of code? I’m slightly confused.
It’s not really as simple as putting the code somewhere, sorry. I discontinued the anticheat, as well as the project its from at this point. Not sure about the rewrite I mentioned either, for the time being.
Yes! Security by Obscurity should never be relied upon, and an open source server-sided anticheat, unlike closed-source clientsides, doesn’t rely on Security by Obscurity!
Is this rewrite cancelled or is it still going to happen? I’m in desperate need of an anticheat for my obby game and was curious if this rewrite will happen or not.
Yes, I am no longer working on this and I’m no longer able to do any rewriting. You can still use the code though, and you can make your own based on it.