High Seas | Wrapping It All Up - Devlog #8


In this update, there is now a spawning system. YOU decide where to spawn, which allows to you to accomplish your goals/meet up places/have a better time.

Please let me know any bugs you may find. Thank you!

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Thank you all so much for your support in this project, it means the world to me😁

The UI feels a bit distracting. But I’m excited to see the full game when it launches.

Love the progress that has been made. UI looks great, and i’m loving the atmosphere and lighting now.
Adding starter quests rather than a tutorial was definitely the right idea!
Only thing I would say at this time is to improve the map. Maybe add an icon if it’s a merchant spawn rather than change colour.

Yeah, I’m not the best at UI :sweat_smile: I’ll probably change it up, so the color scheme/images all fit together correctly. Thanks for your feedback!

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I thought I had double the amount of parts :thinking: For a huge map, that isn’t so bad.

This has been mentioned a few times. This should now be added in :smiley: Whenever you equip a tool, shiftlock is automatically enabled.

Edit: As of now, NPC trading is officially COMPLETE! When you trade with them, it resets. Now, there aren’t infinite gold loops :smiling_imp:

Hey everyone, I’ve gotten a few questions on how I did the Quest system for my game. Because of these concerns, I’d like to open source the system, for you all to use.

Hope this makes your game better :blush:

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It looks okay but like @Crazedbrick1 said lower the blur and brightness.

Is there any storms in the game? it might make it looks a bit better with the water

Yeah, there are simple rain storms, thunderstorms, and hurricanes (along with sunny weather and “fair” weather).

Thanks for the feedback!

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