Higher multiplier for when number gets smaller

Did try that too, still returned 1. Only returned not 1 when I input health as 20.


Actually I found a fix, making the maximum hp 100 worked, but why?

Do you want it to start going up at a specific number or a specific percent of max health?

I want it to start increasing as soon as the player health goes below 50.

Would it also be possible to set the maximum multiplier to 1.1?

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