Hip Height anti-exploits

I just said why it wouldn’t lol

The client can lie and just say their hip height is normal while it truly isn’t. Never trust the client, especially when it comes to anti-exploits.

This can be bypassed as easy as:

-- REPLACE:
remote:FireServer(humanoid.HipHeight)

-- WITH:
remote:FireServer(1)

I said to clone the local script Everytime and immiediently send the hipheight to bypass the clients replace script.

They can also just stop the part that clones the local script? They can just mass delete them. If the local script isn’t there on their side the server won’t be getting any data bc the remotes are never fired.

So if the remoteevent wasn’t fired for so long, kick em 2

They can make their own script which constantly fires it with a false value as well. Client sided anti-cheats will almost never work because they can all be bypassed.

I’m not going to drag out this topic with arguing any longer but if you want to continue to try and prove this wrong then take it to DMs. This is getting off-topic

Idea : use dandcx solution, and to check if player is falling, check if player is moving down, then they’re falling and don’t kick, however if they aren’t moving down bam them gg.