Greetings again fellows, Today I need your help.
I am trying to get a railgun to detect hits.
But in game it’s not working, and in studio it is…
So I don’t really understand why there is such a difference.
My code uses a raycast to determine direction of the bullet and then it uses .Touched to do hit detection. However it apparently only works 1/5 times in game.
I have no idea what to do…