Ohh explosion then change it to Hit and see if it works
dd not work
Thats odd
canāt you like, create a part that is the same size of the explosion?
Ya lol I was thinking of doing that, I just want to do the explosion thing because idk
oh i have an idea, make it bigger when it touches something, which mimics the damage thingy, no need to get new stuf
actuallys thats a good idea. I can change the look of the fireball and make it go larger.
Still would rather do the normal explosion
i assume boom is a part
boom.Hit:connect(function(hit)
boom.size = --ur size
if hit ~= nil and hit.Parent:FindFirstChild('Humanoid') and hit.Parent ~= player.Character and hit.parent ~= nil then
local humanoid1 = hit.Parent:FindFirstChild('Humanoid')
humanoid1:TakeDamage(50)
end
end)
you can delete it afterwards
boom is an explosion
I thought you meant the fireball get bigger
not really, i ment the invisible hitbox
There is no invisible hitbox.
what so its just an explosion with no parents? surely it have one, if there is one make it the hitbox
The parent of the explosion is the fireball.
ye so the fireballās parent can get biggerā¦fireballās parent is a part right??? anyways it can go invisble and stuff and go big and do damage, i wouldnāt use an effect to do damage if i were you, but i suppose if it works im fine iwth it
fireballās parent is the hrp
Do something like this:
local Fireball = workspace.Part --Make this the fireball
local CanExplode = true
Fireball.Touched:Connect(function()
if not CanExplode then
return
end
CanExplode = false
local Parts = workspace:GetPartBoundsInRadius(Fireball.Position, 15)
local HitCharacters = {}
for _, Part in ipairs(Parts) do
local Character = Part.Parent
local Humanoid = Character:FindFirstChildOfClass("Humanoid")
if not Humanoid or table.find(HitCharacters, Character) then
continue
end
table.insert(HitCharacters, Character)
Humanoid:TakeDamage(50)
end
end)
give me social credit
Maybe try debugging each line? Also, add some elseās, and print something if it fails that if test.
here this is the full script, maybe it will help
local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local root = character:WaitForChild("HumanoidRootPart")
local canshoot = true
local boom = Instance.new("Explosion")
boom.BlastRadius = 3
function OnActivation()
if canshoot == true then
canshoot = false
print('Activation works')
local ball = Instance.new("Part")
ball.Shape = Enum.PartType.Ball
ball.Color = Color3.new(1, 0.333333, 0)
ball.Size = Vector3.new(2,2,2)
ball.Material = Enum.Material.Granite
ball.CanCollide = false
local fire = Instance.new("Fire")
fire.Parent = ball
ball.Parent = root
local newCFrame = root.CFrame
local cf = ball.CFrame
ball.CFrame = newCFrame
local Velocity = Instance.new("BodyVelocity")
Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Velocity.Velocity = ball.CFrame.lookVector * 30
Velocity.Parent = ball
ball.Touched:connect(function(hit)
if hit.Parent:FindFirstChild('Humanoid') and hit.Parent ~= player.Character then
local humanoid1 = hit.Parent:FindFirstChild('Humanoid')
humanoid1:TakeDamage(50)
boom.Parent = ball
boom.Position = ball.Position
boom.BlastPressure = 500
boom.BlastRadius = 300
boom.ExplosionType = "NoCraters"
boom.DestroyJointRadiusPercent = 0
ball.CanCollide = false
ball.CanTouch = false
ball.Transparency = 1
fire:Destroy()
local sound = script.Parent.BallBoom
sound:Play()
end
end)
boom.Hit:connect(function(hit1)
print("EXPLOSION WORKS1")
if hit1.Parent:FindFirstChild('Humanoid') and hit1.Parent ~= player.Character and hit1:IsA("Part") then
print("EXPLOSION WORKS 2")
local humanoid1 = hit1.Parent:FindFirstChild('Humanoid')
humanoid1:TakeDamage(50)
end
end)
boom.Touched:Connect(function(hit)
local human = hit.Parent:FindFirstChildOfClass('Humanoid')
if human ~= nil and hit:IsDescendantOf(player.Character) == false then
human:TakeDamage(50)
end
end)
ball.Touched:connect(function(hit)
if hit:IsA("Part") and hit.Parent ~= player.Character then
local boom = Instance.new("Explosion")
boom.Parent = ball
boom.Position = ball.Position
boom.BlastPressure = 500
boom.BlastRadius = 3
boom.ExplosionType = "NoCraters"
boom.DestroyJointRadiusPercent = 0
ball.CanCollide = false
ball.CanTouch = false
ball.Transparency = 1
fire:Destroy()
local sound = script.Parent.BallBoom
sound:Play()
end
end)
wait(1)
canshoot = true
end
end
tool.Activated:Connect(OnActivation)
It canāt damage if itās in a local script!