This is amazing! Is there a way to disable viewing from certain sides? For example, I want some prompts to only be visible from the top. Is there a way to change the size of the UI? It’s pretty big for my use case
There isn’t a way to disable viewing from certain sides yet, but I can work on that functionality.
You can change the size and customise the Hologram deeply by taking out the model ‘PromptTemplate’ and putting it in workspace. Don’t forget to return it!
That functionally could be replaced by just rotating the prompt to always face the character.
Kind of like how the 2D version doesn’t change location but you can always see it pointing towards your direction.
Anyways… I think you should try to implement 1 or the other. Both would be a little time consuming.
Also. One more feature I can suggest is being able to customize certain proximity prompts by tagging or attributing them with certain things. It would be really useful for games with the need to identify different types of prompts.
Oh and size customization! It’s way to big as it is right now. Would be nice if it was smaller.
There already is a feature that makes it rotate to always face the character.
Hologram:SetBillboardActive(true)
I’ll look into customisation.
For size, you can resize it yourself as I’ve already stated.
Does it face the character or the camera position / angle ?
Hiya!
I absolutely love the resource; few suggestions though:
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While testing, I noticed that all of the ProximityPrompts’ ‘Style’ were set to ‘Default’ and yet, still displayed this “Holographic” effect, would it be possible to make this configure-able? (i.e., an option for this style to only appear on a ProximityPrompt when their ‘Style’ is set to ‘Custom’)
Note: I also noticed that despite setting a ProximityPrompt’s ‘Style’ to ‘Custom’, the holographic effect was still shown. -
It’d be amazing if you could add an option for it to continuously track your camera’s position and have it adaptively display the effect at whatever angle your camera is positioned/pointed at the object, instead of the effect popping up and staying at the position your camera was looking at the object prior to proximity.
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Minor, but still would be very cool if you added this: an option for it to track your head’s direction, instead of your camera’s, and have the effect appear on the object based on the direction at which your avatar’s head was positioned/pointed at the object.
Aside from those suggestions, to reiterate: it is an amazing resource—exemplary; would love to see it constantly updated!