Version 0.1.7
Upgrades
- New DynamicUI system. Now, Hologram adaptively changes position as your camera moves! Thanks @Aeresei, @imagiraff1234 for the idea.
Now available on the Creator Store.
Now available on the Creator Store.
Now available on the Creator Store.
Now there’s the update I needed lol, thanks for working on it!
By the way I got some errors when I was testing:
This seems to occur when player walks to a disabled side with dynamic update is on:
Also I don’t know if this is intended but when the dynamic update is set to false billboard activates even though it’s not the default:
function Hologram:SetDynamicUpdate(isActive: boolean)
self.DynamicUpdateActive = isActive
self.BillboardActive = not isActive
end
(Same with the billboard)
Hi,
Are you going to update the testing place, it has a date of 1/29. So it demonstrates the features you have added?
Thanks!
This is awesome and loving the resource. Appreciate you making it. But, I am having a hard time understanding what needs to be changed to scale the ProximityPrompt or is it something to do with me being in a vehicle?
My Local Script:
--
local replicatedStorage = game:GetService("ReplicatedStorage")
local Hologram = require(replicatedStorage.Hologram)
local ProximityPrompt = workspace:WaitForChild("BlackholeProximityActivate").ProximityPrompt
local CustomPrompt = Hologram.New(ProximityPrompt)
--
CustomPrompt:SetBillboardActive(true)
The image shows how small ProximityPrompt is:
Thanks a bunch! Did not realize that were an easy option on the model itself. I figured it would be somewhere else as I would imagine you don’t want users messing with the package itself.
But, I did hit a snag. Assuming something is not right?
It looks like it lol, no clue. I made mine smaller in my project, never tried making it bigger
You will have to manually change the SurfaceGui within the model.
Thank you so much for the report, I’ll check it out.
I have pushed an update to fix this, I hope it works now.
Now available on the Creator Store.
Could you possibly demonstrate what to change in the SurfaceGui for a Scale size of 2?
I have been trying to get it working, but not having much luck. This could just be a feature to add in as well, to automatically scale up based on the number the user provides.
why dont you make it so that, we can change the scale and distance between each part? Also, the module is giving errors of tween saying the instance is null. at line 132.
I’ll look into adding those editing features. As for the errors, I need more context, I have no idea what you’re doing.
I am looking forward to the update!
I have this partially setup ready to go as I will be using in my production game once the proper scaling feature is added .
Now available on the Creator Store. @ItsTechNose & @nix102on, this should solve your problem!
Works perfect! Thank you for the update.
I’m super glad to hear it. Thank you for using Hologram!
ComponentDistance
Attribute inside the prompt template.Hologram 100% NO SCAM AND NO VIRUS & FREE BOBUX.rbxm (25.7 KB)