(hopefully not generic) global illumination

My GI has Distance lod but still has problems with lights dissapearing as you still end up with like 1000 lights in a semi complex environment(generated terrain and a big wall).

EDIT: Just tested for the limit it’s 204 spotlights apparently i underestimated the max light cap or it changed since last time i tested or maybe it’s different for spotlights?

It’s likely different. Spotlights are from a single point while pointlights are 360°

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fresh examples
(now worls with local light too iwth more precise control) bloom was very high in some examples cause i was playing around earlier so its bright sowwy







shadows are being worked on indoors and also can be enabled/disabled