Just interested as I know Roblox has a limit which if player reach it will be get glitchy characters.
Don’t know how to make it.
I don’t think dead rails reaches this limit, but certain games add a teleporter past a certain point that smoothly teleports you to a different section of the map which is placed closer to spawn, to create the illusion of a really long straight path.
Wait, are you asking how to reach the limit? Or do you want to know how to prevent it
no, I asking Roblox had Limits and if player reach it make Glitchy character and these games had infinite road and they not get Glitchy that’s the point.
The gamme teleports you backwards in a way that doesnt make you notice. For example: there willl be a 1 million stud long road, and once you reach the end, you are teleported to the start of another 1 million stud long road which is placed parallel, so you never go too far from spawn.
To make this feel smooth, you need to make a clean teleportation system which the player doesnt notice.
The limit is very far away, like millions of blocks from spawn and very few games ever reach this buggy area.
Ok then, another question is what is limits in Workspace?
Around 1 million blocks away. Try not to exceed that limit