Still @xZylter how would I be getting the filtered text since its working getting the instance but what else do i have to do to get to the filtered text. since your getting me further in to this filter stuff
Have you tried printing the filtered text result to make sure it’s not an issue with the plr.RPname.Value
?
yep its not a issue its all working
Let me just take some time to try and replicate your current setup in my Studio and I will work to find the issue.
well there isent an issue its all working accept the filtered text is put to the word Instance
It’s not going to work in studio like I said, you need to do it in a game.
what is that supposed to do?..
Text filtering works in studio for me.
Please read documentation before asking for help. It’s like trying to build a rocket with no math experience. Documentation is very straight forward with this.
it some what works for me also its just put to Instance
I would suggest doing my method as it is a way of using option 2 on the documentation page.
The issue is that if @CoolSpaace just copies your code I don’t even think it will work since your use is for a custom chat.
thats what I was looking at for so long yesterday. It make like no sense
It’s very confusing but once you understand it’s simple, you need to use filter string async and broadcast async if you don’t so that It will not work
Exactly like this but in your own code.
Its does the same thing. I edited the code to fit the game and all but it does the same where it says Instance to what ever I say
Your calling an instance not text. Do object.text not object also te actual error would be nice
what do you mean object.Text? like the textbox
Please refer the error. Copy and paste the error.