I have seen tons of posts talking about how the touched event is not firing properly or even not firing at all and also seen people talking about how it can be exploited using something called network ownership which I still don’t fully understand but have some idea about it,
So I have been testing it for the past couple of days and it seems to work perfectly fine and the hit fires on time even tho I’m doing a lot of calculations on the server so:
why do people prefer raycasting over touched event?
and what are the disadvantages of it since I didn’t find any issues with it yet?
and how can network ownership effect collisions or even be exploited while it is handled on the server?
I’m mainly asking these questions for a game I’m working on and it requires a dedicated collision system.