I think you can make it false by saying
"**
local ignoretable = {“Humanoid”}
Part.Touched:connect(function(hit)
if hit.ignoretable then
Part = false
else
---- code
end
end) "
I think you can make it false by saying
"**
local ignoretable = {“Humanoid”}
Part.Touched:connect(function(hit)
if hit.ignoretable then
Part = false
else
---- code
end
end) "
I just made a quick thing if you still needed which I’m guessing you don’t but eh, either way here you go:
repeat wait() until game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
local ignoreList = {}
local a = false
for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if table.find(ignoreList, v.Name) then
else
if v:IsA("BasePart") or v:IsA("Accessory") then
table.insert(ignoreList, v.name)
end
end
print(ignoreList)
if not v:IsA("BasePart") or v:IsA("Accessory") then return end
v.Touched:Connect(function(...)
local args = {...}
local part = tostring(args[1])
if part == table.find(ignoreList, part) then return end
print(args)
end)
end