I want to make some animations for weapons in my game. I DO NOT wish to create a video with animation. I need these animations to function with tools. Here is an example of what I wish to achieve:
Ive just begun using Blender, if possible try to go a bit into depth. Thanks!
Hazelfluff
(Hazelfluff)
November 25, 2024, 9:55pm
#2
Have you searched up how to animate tools on the dev forum? because I believe Ive seen at least one (if not 3) tutorials on how to do exactly what your describing.
I havent seen any like that… Could you link them please?
Hazelfluff
(Hazelfluff)
December 1, 2024, 11:03pm
#4
Ah my bad There weren’t as many as I thought
2022/12/13 Update: Can’t believe this thread is 3 years old, I have updated the majority content of this tutorial (including the code) and improved readability.
Hello everyone! I am Headstackk.
I have developed a Weapon Framework used in my game Weaponry . In this post, I will explain how to get started with animating tools, especially weapons on Roblox.
In most of the Roblox weapon frameworks (Excluding advanced shooter frameworks such as Phantom Forces), I observed that they usually only ada…
Try this, and once you get to step 6, it says that you can export it and animate it in blender.
Maybe use this for the import
I’ve developed a plugin for Roblox that can export any Roblox rig into Blender and generate a Blender Armature (rig) equivalent to the Roblox one using the accompanying Blender addon. Then, in Blender an animation can be designed. When done, the Blender addon can be used to generate Roblox animation data equivalent to the animation designed in Blender. Using the Roblox plugin, this can be imported back into Roblox again.
Note: Skinned meshes/bones are not supported. If you want to animate a ski…
Basically, add the tool as a part of the rig, and animate it as you please!
If you have any question, feel free to ask! sorry about my previous comment )