How Can I Change The Defualt Walk And Run Animation?

I Asked This Question Yesterday, But Only Two People Replied And Din’t Even Help.

Anyways I Want To Change The Default Run And Walk Animation With My Animations But I Have No Idea How.
Many People Use This Set Of Code But It Gives Me The Error Of Animation Failed To Load.

 game.Players.PlayerAdded:Connect(function(plr)
	plr.CharacterAdded:Connect(function(char)
	wait(3)
	char.Animate.walk.WalkAnim.AnimationId = "rbxassetid://5746019022"
char.Animate.run.RunAnim.AnimationId = "rbxassetid://5746019022"
	end)
 end)

I Hope This Time Someone Helps. :frowning:

1 Like

Make sure the animation is made by you. As far as I know, you can’t use animations made by other people or groups.

The script you mentioned worked just fine for me. But as a local script in the StarterPlayerScript, and instead of using PlayerAdded to get the player, I used the local player:

--Local script in StarterPlayerScripts
local plr = game.Players.LocalPlayer
plr.CharacterAdded:Connect(function(char)
	local anim = char:WaitForChild("Animate")
	anim.walk.WalkAnim.AnimationId = "rbxassetid://5597746104"
	anim.run.RunAnim.AnimationId = "rbxassetid://5597746104"
end)

This is topic has been talked about alot.

Use the search-bar.

1 Like

i tried this but it dint work Seriously

Like I Cannot Use Animation Made By My Animator???
I Gotta Make One .-.

1 Like

You can export their animation as yours (from the animated character) if they work for you (and allow you to do so).

alr ima give it a try if it dint work ima dm u

1 Like

Nevermind, It Works Perfectly Now Thank You!

1 Like

You’re supposed to copy the script, paste it into StarterCharacter scripts and change the animation id’s.

well i did that but it dint work