function Format(Int)
return string.format("%02i", Int)
end
function convertToHMS(Seconds)
local Minutes = (Seconds - Seconds%60)/60
Seconds = Seconds - Minutes*60
local Hours = (Minutes - Minutes%60)/60
Minutes = Minutes - Hours*60
local Days = (Hours-Hours%24)/24
Hours = Hours-Days*24
return "Days: "..Format(Days).." Hours: "..Format(Hours).." Minutes: "..Format(Minutes).." Seconds: "..Format(Seconds)
end
print(convertToHMS(86400))
Please use code blocks / screen shots to make reading it more elegant.
I tested it but the status value is in seconds format
Send me a screen shot of how the gui looks like in game, like when the timer is running.
Now is an error saying PlayerGui.Timer.TimerScript:5: attempt to perform arithmetic (div) on nil and number
So the text is reset to default text
Send a screen shot of how the time was formatted on gui if you can.
Before the timer is in seconds and now is the text it displays in studio edit mode
I don’t really have much to go off of, so make you typed in tonumber(status.Test)
and not tonumber(status)
.
I did status.value in the script
I meant Value
whoops.
-- Character Limit
In status properties it still says seconds format and in the timer text local script it says this error:
PlayerGui.Timer.TimerScript:5: attempt to perform arithmetic (div) on nil and number
Did you input a value into ConvertClock
? I have no clue as to why that error would appear.
Yes I did ConvertClock(Time) in the function
I meant did you do this:
Yes I did do that in the script line
Could you send the whole local script again?
local status = game.ReplicatedStorage.Status
local Time = script.parent.Time
function ConvertClock(Time)
local minutes = math.floor(Time / 60)
local seconds = math.floor(Time % 60)
if tostring(seconds):len() == 1 then
seconds = tostring("0"..seconds)
end
return {tostring(minutes), tostring(seconds)}
end
status.Changed:Connect(function()
local c = ConvertClock(tonumber(status.Value))
Time.Text = c[1]..":"..c[2]
end)
What type of value is status? If it’s a string value, try changing to to an integer / number value.
I did that but the text is the same as the edit mode text and there are no errors. I did a string value so that status displays Time: (number) instead of (number)
I have no idea what is causing an error like that, hmm.