I’ve made 2 animations for an NPC and I want to play each animation in different scenario and now I’m wondering, is there some way to check which animation is being played?
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I think you could use Animation.IsPlaying then add like a string or something.
like:
if Animation.IsPlaying then
anim1 = true
if anim1 == true then
playcutscene1()
You could probably make a boolvalue, then whenever the animation(s) playing, do a thing