I’m trying to patch an old map ripping tool that converts user maps for a specific game into roblox maps, and the system that uploaded them broke since it relied on there being public assetdelivery and an old glitch server that converted decal IDs to image IDs. Since april? both of those have been dead as hell and do not work anymore. I have tried converting them on my own but failed. How would I do this?
This post might help you, although its in lua, shouldnt be that hard to implement in C#.
Let me know if you need any help.