So I’m trying to make a game like SCP 3008 and my map generation system is kinda the same.
My rooms doesn’t have as complex models as them.
Now their game has about 800mb - 1000mb Memory usage and my game has about 2000mb - 2500mb.
Our map size is the exact same (exact same number of rooms). Now i have tried streaming enabled but it doesnt help at all.
If anyone got a idea how to lower the memory usage please tell me.
I will happily reply with scripts incase you want to view them just ask.
The reason I don’t have any scripts included for now is that I don’t know or got any idea what’s causing it.
Aint helping to much mostly mentions what I’ve tried. And id use streaming enabled if i could but it doesn’t work. Or well it does work it just renders very slowly in my game making it look weird for the first 5 minutes of playing.
Its in roblox. Also streaming enabled makes my game load so slow i really don’t know why. It will render all the parts just really slow. Im thinking of a work around tho right now.
So i have a folder with all the spawn points and i use a In pairs loop to go thru them all and place a map. I also have a .heartbeat:wait() So there script dont take to much performance.
Also I have now tried using streamingEnabled again and it actually Takes 1GB of memory off and it really helps the FPS. now I got 1 problem left tho. StreamingEnabled doesn’t work. Let me explain
I join the game and it all renders fast and properly using streamingenabled. I walk thru the entire map and everything works right. Now on my walk back a lot of parts will be missing because of streamingenabled not Re rendering them. Heres a picture:
Well I know why now. Its because of all the parts. But streaming Enabled fixes that. Before when I made this post my game used 2GB memory. I now enabled Streaming and it only uses a static 1GB. Only problem now is that the streaming enabled doesn’t work.