How can I implement your way into my code?
you can put a bool value inside your npc and check if it has that bool value before enabling your damage indicator
Yes I know what to do its just how can I implement this into my code. Ive tried implementing it but it doesn’t work. Can you help me?
Just as i said yesterday, whenever you damage someone do
if theThingYouHit:FindFirstChild("IsNpc") then
if thethingYouHit.IsNpc == true then
-- show dmg
end
end
You need the bool value as true
Ok I will do that.
Thankyou a lot.
1 Like