Still bypass the team thing for some reasons
post new script let me see if the changes are correct again…
Here it is :
I’m doing 4 script at the same times lmao
local allies = {
["SH"] = true,
["Pizza"] = true,
["Obamium"] = true,
["BigShaq"] = true,
["IKEA"] = true,
["SCP-035"] = true,
["SCP-049"] = true,
["SCP-076"] = true,
["SCP-106"] = true,
["SCP-407"] = true,
["SCP-457"] = true,
["SCP-745"] = true
}
local Team = game:GetService("Teams")
local players = game:GetService("Players")
local part = script.Parent.FireDamageZone
local Hits = {}
function GetPlayersInPart(allies) -- list of allies
local part = script.Parent.FireDamageZone
local min = Vector3.new(part.Position.X-part.Size.X/2, part.Position.Y-part.Size.Y/2, part.Position.Z-part.Size.Z/2)
local max= Vector3.new(part.Position.X+part.Size.X/2, part.Position.Y+part.Size.Y/2, part.Position.Z+part.Size.Z/2)
local region = Region3.new(min, max)
local partsInRegion = workspace:FindPartsInRegion3(region,nil,math.huge)
local Players = {}
for _,Part in pairs(partsInRegion) do
if Part.Name == "HumanoidRootPart" then
if allies[Part.Parent.Name] then wait()
else
table.insert(Players,Part.Parent)
end
end
end
return Players
end
game.ReplicatedStorage.MusicSCP.OnServerEvent:Connect(function()
script.Parent.Head.Music:Resume()
while wait(1) do
local players = GetPlayersInPart(allies)
for _,v in pairs(players) do
v.Humanoid:TakeDamage(20)
end
end
end)
game.ReplicatedStorage.MusicSCPStop.OnServerEvent:Connect(function()
script.Parent.Head.Music:Stop()
end)
sorry for the late reply
can you print allies[Part.Parent.Name]
in the function after
It return the same result :
Print : nil (x…) again and agin
Got a question can I see workspace with these NPC’s? Are their Model names in the list
This is the npc :
Ok but is his name in the allies list
EDIT: Example
is also in the list
I didn’t place it in the allies list since I’m trying to check if it correctly damage the other player,
It’s not an NPC name, but a team name
What do you mean by
the function I gave you checks the all parts in a region3 and gives which ones name is in Allies. Im very lost on what your trying to accomplish now.
If you look here this is what im saying the model should be named exactly as its in the list
It’s not individual players, it’s team name, if the player isn’t in the team, we damage him
How does the teams work? You can’t just mix things together hoping they are going to work you must integrate it with your current system
EDIT: Do we have a list of players which are assigned to each team
Well there are teams. At the beginning of the game, players are split up in the teams. And the problem is that if I name EVERY possible username ever, it will never work. So i’m trying to make a function which check if the player is on the “Allies” team.
Yes allies are the NPC’s/Players correct?
Allies are the name of the teams :,)
Wow dude, too good to be true
Thanks for this link
Looks a bit difficult, I’m just a begginner you know ^^’
Welp, another problem I’ll have to fix, thanks for your help guys