-_-
Please fill it out as I’ve shown you here I used tags to guide you
-_-
Please fill it out as I’ve shown you here I used tags to guide you
also change this line to
I’ve edited so there is no issue
It always return the same error, at the same line
Can I see your current script, sorry just to make sure your using it correctly
local allies = {
"SH",
"Pizza",
"Obamium",
"BigShaq",
"IKEA",
"SCP-035",
"SCP-049",
"SCP-076",
"SCP-106",
"SCP-407",
"SCP-457",
"SCP-745"
}
local Team = game:GetService("Teams")
local players = game:GetService("Players")
local Hits = {}
function GetPlayersInPart(part,plr,allies) -- name of zone/plr that triggers it/list of allies
local part = script.Parent.FireDamageZone
local min = Vector3.new(part.Position.X-part.Size.X/2, part.Position.Y-part.Size.Y/2, part.Position.Z-part.Size.Z/2)
local max= Vector3.new(part.Position.X+part.Size.X/2, part.Position.Y+part.Size.Y/2, part.Position.Z+part.Size.Z/2)
local region = Region3.new(min, max)
local partsInRegion = workspace:FindPartsInRegion3(region,nil,math.huge)
local Players = {}
for _,Part in pairs(partsInRegion) do
if Part.Name == "HumanoidRootPart" then
if Part.Parent.Name ~= plr.Name and table.find(allies,Part.Parent.Name) == nil then
table.insert(Players,Part.Parent)
end
end
end
return Players
end
game.ReplicatedStorage.MusicSCP.OnServerEvent:Connect(function()
script.Parent.Head.Music:Resume()
while wait(1) do
GetPlayersInPart()
end
end)
game.ReplicatedStorage.MusicSCPStop.OnServerEvent:Connect(function()
script.Parent.Head.Music:Stop()
end)
M8 please refresh I just wrote here
Oh, cuz you edited it with :
Yes exactly what you done
– My bad, sorry i’m dumb
its alr bro as long as you can fix your issue i’m good.
Like this? I honnestly don’t know how :
local players = GetPlayersInPart(part, plr, allies)
or should I replace it with the path?
SORRY I SHOULD READ MY CODE MORE REMOVE THIS IS HOW IT SHOULD BE FORMATTED
(sorry for caps)
local players = GetPlayersInPart(plr, allies)
FINAL FUNCTION:
function GetPlayersInPart(plr,allies) -- plr that triggers it/list of allies
local part = script.Parent.FireDamageZone
local min = Vector3.new(part.Position.X-part.Size.X/2, part.Position.Y-part.Size.Y/2, part.Position.Z-part.Size.Z/2)
local max= Vector3.new(part.Position.X+part.Size.X/2, part.Position.Y+part.Size.Y/2, part.Position.Z+part.Size.Z/2)
local region = Region3.new(min, max)
local partsInRegion = workspace:FindPartsInRegion3(region,nil,math.huge)
local Players = {}
for _,Part in pairs(partsInRegion) do
if Part.Name == "HumanoidRootPart" then
if Part.Parent.Name ~= plr.Name and table.find(allies,Part.Parent.Name) == nil then
table.insert(Players,Part.Parent)
end
end
end
return Players
end
It underlines me the “plr” thing. I can’t concentrate, 21h. Imma go sleep. Thanks for your help
Goodnight, plr is the person who creates the field or am I misunderstanding what this is mean’t to be…
If this is something controlled on server and not activated by player then we can remove it entirely here is the new function…
function GetPlayersInPart(allies) -- list of allies
local part = script.Parent.FireDamageZone
local min = Vector3.new(part.Position.X-part.Size.X/2, part.Position.Y-part.Size.Y/2, part.Position.Z-part.Size.Z/2)
local max= Vector3.new(part.Position.X+part.Size.X/2, part.Position.Y+part.Size.Y/2, part.Position.Z+part.Size.Z/2)
local region = Region3.new(min, max)
local partsInRegion = workspace:FindPartsInRegion3(region,nil,math.huge)
local Players = {}
for _,Part in pairs(partsInRegion) do
if Part.Name == "HumanoidRootPart" then
if table.find(allies,Part.Parent.Name) == nil then
table.insert(Players,Part.Parent)
end
end
end
return Players
end
function GetPlayersInPart(allies) -- list of allies local part = script.Parent.FireDamageZone local min = Vector3.new(part.Position.X-part.Size.X/2, part.Position.Y-part.Size.Y/2, part.Position.Z-part.Size.Z/2) local max= Vector3.new(part.Position.X+part.Size.X/2, part.Position.Y+part.Size.Y/2, part.Position.Z+part.Size.Z/2) local region = Region3.new(min, max) local partsInRegion = workspace:FindPartsInRegion3(region,nil,math.huge) local Players = {} for _,Part in pairs(partsInRegion) do if Part.Name == "HumanoidRootPart" then if table.find(allies,Part.Parent.Name) == nil then table.insert(Players,Part.Parent) end end end return Players end
Yes, I forgot to mention that it was controlled by the server.
Should work now with that function and it will return the players that are not allies and within the region3 of the part
It doesn’t seems to care about the allies thing
Post script please let me see the changes
local allies = {
"SH",
"Pizza",
"Obamium",
"BigShaq",
"IKEA",
"SCP-035",
"SCP-049",
"SCP-076",
"SCP-106",
"SCP-407",
"SCP-457",
"SCP-745"
}
local Team = game:GetService("Teams")
local players = game:GetService("Players")
local part = script.Parent.FireDamageZone
local Hits = {}
function GetPlayersInPart(allies) -- list of allies
local part = script.Parent.FireDamageZone
local min = Vector3.new(part.Position.X-part.Size.X/2, part.Position.Y-part.Size.Y/2, part.Position.Z-part.Size.Z/2)
local max= Vector3.new(part.Position.X+part.Size.X/2, part.Position.Y+part.Size.Y/2, part.Position.Z+part.Size.Z/2)
local region = Region3.new(min, max)
local partsInRegion = workspace:FindPartsInRegion3(region,nil,math.huge)
local Players = {}
for _,Part in pairs(partsInRegion) do
if Part.Name == "HumanoidRootPart" then
if table.find(allies,Part.Parent.Name) == nil then
table.insert(Players,Part.Parent)
end
end
end
return Players
end
game.ReplicatedStorage.MusicSCP.OnServerEvent:Connect(function()
script.Parent.Head.Music:Resume()
while wait(1) do
local players = GetPlayersInPart(allies)
for _,v in pairs(players) do
v.Humanoid:TakeDamage(20)
end
end
end)
game.ReplicatedStorage.MusicSCPStop.OnServerEvent:Connect(function()
script.Parent.Head.Music:Stop()
end)
Also tried with
local players = GetPlayersInPart()
Just to make sure variables aren’t mixing up chance
local allies = { "SH", "Pizza", "Obamium", "BigShaq", "IKEA", "SCP-035", "SCP-049", "SCP-076", "SCP-106", "SCP-407", "SCP-457", "SCP-745" }
to local ally
, sorry just don’t wanna take chances