oh, but the script does insert them,
How can i fix it?
local Player = game.Players.LocalPlayer
local Players = game:GetService("Players")
local function iterPageItems(pages)
return coroutine.wrap(function()
local pagenum = 1
while true do
for _, item in ipairs(pages:GetCurrentPage()) do
coroutine.yield(item, pagenum)
end
if pages.IsFinished then
break
end
pages:AdvanceToNextPageAsync()
pagenum = pagenum + 1
end
end)
end
local friendPages = Players:GetFriendsAsync(Player.UserId)
local usernames = {}
local objects = {} --output
local randoms = {}
local count = 5
for i = 1, count do
table.insert(randoms, math.random(1, #usernames))
end
for i = 1, #usernames do
if table.find(randoms, i) then
table.insert(objects, usernames[i])
end
end
print(objects)