How can I get local player model and put in viewport frame?

do you mean the player’s character?

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I mean get player model and put it in viewport frame.

You could clone your Character, create a WorldModel inside the ViewPortFrame, put the Character in the WorldModel , set the ViewPortFrame’s CurrentCamera and set its CFrame relative to the Character in viewport then play the animation on the Animator of the Character.

You might have to update it frequently to if you want to visualize tools and stuffs.

that’s the player’s character

just clone the player’s character then set the parent

player.Character:Clone.Parent = ViewportFrame
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local viewportFrame = script.Parent.viewport.WorldModel

local player = game.Players.LocalPlayer

local character = player.Character or player.CharacterAdded:wait()

local model = character:Clone()

model.Parent = viewportFrame --Error

Im trying but it error can you help me correct it please

the model’s archivable property should be set to true.

now it error on the first line.

Please give more context , whats the error?

not the first line my wrong but it error on archivable line
model.Archivable = true

here is error
Players.arch_ocean.PlayerGui.StarterGui.start.Frame.LocalScript:7: attempt to index nil with 'Archivable'

you are supposed to change the Character’s Archivable to true, then clone it.

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local viewportFrame = script.Parent.avatar.WorldModel

local player = game.Players.LocalPlayer

local character = player.Character or player.CharacterAdded:wait()

character.Archivable = true

local model = character:Clone()

model.Parent = viewportFrame

local viewportCamera = Instance.new("Camera")

viewportFrame.Parent.CurrentCamera = viewportCamera

viewportCamera.Parent = viewportFrame

viewportCamera.CFrame = CFrame.new(Vector3.new(0, 2, 5))

there is no error now but the model isn’t show

If the model/part Archivable property set to false, it won’t let you clone the model/part. If it’s set to true, you’re allowed to clone the model/part.
(If the model’s Archivable property is set to true it will apply to everything in the model.)

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Also it clone only model not all children
Screen Shot 2564-07-12 at 13.35.29

Add a wait before cloning also for the CFrame do CFrame.lookAt(model.PrimaryPart.Position + Vector3.new(0,2,-5),model.PrimaryPart.Position) Feel free to change the offset based on ur desire

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This module could be of use

just do

local AvatarViewportModule = require(.AvatarModule) -- require the module

AvatarViewportModule:Create(LocalPlayer, ViewportFrame)

Can you also drag the model inside it?

And also, do I need to place this inside a viewport frame?

I tested your module and it seems that it only displays the players HeadShot, I recommend using RunService.RenderStepped to automatically update the frame every second.
Here is the script that I’m using:

local vpf = script.Parent:WaitForChild("Your ViewportFrame")
local char = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
char.Archivable = true

local cam = Instance.new("Camera")
cam.Parent = vpf

vpf.CurrentCamera = cam

local clonedChar

game:GetService("RunService").RenderStepped:Connect(function()
	if clonedChar then clonedChar:Destroy() end
	clonedChar = char:Clone()
	
	local hrp = clonedChar:WaitForChild("UpperTorso")
	
	cam.CFrame = CFrame.new(hrp.Position + (hrp.CFrame.LookVector * 6), hrp.Position)
	clonedChar.Parent = vpf
end)

I want the model inside in it to be draggable, is there any way to do it?

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No you’d have to find the mouse position current to the viewport frame and then move it according to the position

Not really no just referance it correctly

also why would I need to update it every second

Anyways, thank you for telling me!

Well, its cool. Because it update every movement of a players character, also it can be used for Changing Avatar GUI or something like that…

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