How can I get volumetric lighting

WAIT IF YOU USE OPENGL GRAPHIC, LIGHT IS CASTED ON BOTH SIDE I WAS USING DIRECT3D11 BECAUSE I SETTED IT TO AUTOMATIC omg I just has one of the most dumbfounded moment I think this is a bug someone should report it if not already, oh then future technology doesn’t work, they said they will only ship voxel lighting for openGL in some post in 2018 oh well.

Definitely not ethical nor “legal” to redistribute any code in which belongs to a closed source or purchased asset- especially publicly.

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Shoot ok I’ll take it down thanks for telling me!!, wait but the code wasn’t directly from Volumika, the code was written on by how its technical detail work, am still too scared though am taking it offsale for now.

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Sometimes I wonder why was the beta versions of FIB better than launch versions.

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yea sometime I wonder why but hey they do they

idk roblox is cringe and wont let us have nice things.

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this is why we cant have nice thiiiings

I mean, beta FIB had volumetric lighting, better fog & some sort of global illumination. Where did that go ROBLOX?!?!?!??!?!!

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i heard that there’s range limits on light instances for a reason that weak devices exists. same reason here, i believe

Watch it and done he put old version of the light and the new version is in the game you can edit so yea

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I know now
How to get it you need first 100 robux buy light up! Plugin and then add that plugin that makes the beams and light up is for moving fog and btw is kanda glitchy in day the beams and fog is good but that is kanda laggy so I recommend not to use it if you want to make a game with this then try it but if someone has bad pc or mobile then it will crash have fun and fog is kanda laggy

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The issue is that it is not real time as far as I know, but I mean, baked is better than nothing.

how do you “scale it in a certain way” to make it shine on both sides?

I think I just reverse the UV nvm it work either way and then export it as obj and then there are light casts on both side of the plane, but it split like half on the other side and half on the opposite side, and sometimes it doesn’t reflect light properly. Here the mesh
untiled.obj (335 Bytes)
image

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thank you bro that is very kind :slight_smile: