Hey, so I’m making a gun system without using a ray cast or a bullet. It works with the mouse but I need to ignore the hair and accessory part how can I do that?
Could you maybe provide the script so we may assist you further?
if you would like to do like so then you should set accesorries Handle.CanQuery = false
every time character respawns
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You could do this
local MOUSE = PLAYER:GetMouse()
-- checks if the part mouse hit is a accessory and if it is it'll return the function and do nothing --
if mouse.Target.Parent.ClassName == 'Accessory' then return end
-- rest of your code here --
end
mouse.Hit
is a CFrame and does not have Parent
property also mouse.Target
is already being used
ye i know but it was so say like the concept
Yeah my bad, haven’t used mouse for a while
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I’m so sorry for the late reply I forgot to make this the solution thank you!